Mordo

"This an awful idea. Terrible, actually. I can turn into a worm though, so that may help." Mordo "Mordo" Mordo is a player character in Grand Delusions, played by Sam (Fool). He is a firbolg druid and, of the True Neutral alignment. After a territorial scuffle with an energy company, Mordo left his home, and has been travelling Alta Vahr ever since.

Personality
Mordo is a self-proclaimed "edgy fella". He is generally very quiet and calm, but has a tendency to bully people he considers "on the bottom of the food chain", a habit which he sites to be an integral part of " modern natural selection". He is slow to trust, and a staunch rationalist. He is also perceptive and insightful, but tends to completely ignore facts or details if they clash with his opinion or worldview. He is also incredibly lazy and will attempt to shirk most responsibilities, no matter how important.

Having lived in a completely isolated area for most of his life, Mordo was pretty unaware of many of the social norms of the modern world. Once he discovered these expectations in his travels, Mordo began to lean into them pretty heavily, despite not really knowing the format of a "joke" or "capitalism" or "restaurants".

Prologue
After attempting to create flowers to give to Jongo in exchange for a drink, Mordo asked the bard to help him bully a wizard into giving them money, but was quickly prevented from enacting natural selection by Nude Bloodseeker III. Having been prevented from picking on the man for money, Mordo instead joined the party to get the poor man a book on necromancy from the library. Mordo, being pretty sure they were just stealing books from a store, saw the entire endeavor as a heist.

During the party's first journey, Mordo takes a bit of a backseat, mainly using his staff to bonk goblins and whatnot. After attempting to "fucking Zangief" some zombies, Mordo obtained a recipe book of poisons from a smoldering library. He really, really hoped that the book wasn't in cursive.

After receiving his exploding mission statement from the Luminaries after an easy night at the inn, Mordo attempted to shirk the mission entirely by steering the party towards a meat shop that sells the "modern convenience of brunch", which, for Mordo, consisted of a burnt rat and a leaf he found on the ground. Having failed to shirk work, Mordo instead attempted to avoid walking to the party's destination by turning into a worm, a form he maintained through the parties encounter with the young dragon Wyrmy, until he is forced to transform back into his regular form to execute a corrupt guard that Parvuli Sadis had put into a trance. He stays in Firbolg form for the rest of the journey, during which he "fucking green goblins" a magical conman who attempted to mug the party. After reaching Sanctuary, Mordo returned to his worm form and began sleeping in the pocket of the party's bard.

Sanctuary
At the Sanctuary, Mordo decided to side with the Luminaries, pushed towards this decision by Jongo, who assured him it would be pretty fun.

Time With The Luminaries
After being inoculated by the Luminaries, Mordo set off with the rest of his group to reclaim the first beacon shard. This mission proved to be successful. However, near the end of it, Mordo received a call from the Nudists (Faction) asking for his presence. He obliged, and rode off on Wyrmy in order to revondouz with his new party.

Time With The Nudists
Mordo proved to be both extremely helpful and extremely troublesome during his time with the Nudists. While his massive arsenal of stupid spells proved to be extremely effective when taking down threats such as mind flayers, he also proved himself to be a hinderance in social situations. Despite this, he proved instrumental in taking down taking down the mind flayer, transporting PUGB and Fortnite, and reclaiming a replica of the Stalwart.

During the Nudists stalwart heist, Mordo was used as a prize in a gambling game. After the game had finished, Mordo kidnapped the woman they were gambling with and rode her off into the woods after impersonating Marty, a local monk, and saying that he was actually a cop. The woman is presumably dead. Mordo attempted to go back and look for her, but instead ran into the remaining Luminaries.

Petrachorians
After the big fight, Mordo elected to stay in Petrichor in order to reclaim the Stalwart blade and take down Derrik. This proved to be a great time for Mordo, as he got some sick fuckin loot and got to hang out with some cool dudes.

Powers and Abilities

 * Wanderer: Mordo has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
 * Amateur Pharmacist: Mordo can make basic natural cures, which often fail, and poisons, which he is too scared to make.
 * Fucking Zangiefing: Mordo is an avid wrestling fan, and is pretty proficient in suplexing foes.
 * Wildshape: Mordo possesses the ability to turn into a number of different creatures, most famously worms, cows, and apes.
 * Summon Animals: Mordo routinely uses the spell Summon Animals to great effect, such as using a giant eagle to fly, using a group of apes to beat up on a dude, and using a bunch of octopi as armor.
 * Necrolyte: Mordo's brand of magic leaves him resistant to necrotic damage.
 * Necrotic Surges: Mordo is capable of channeling his own life energy into his attacks, dealing massive damage to shitfucks he gets into combat with.
 * Monkey Madness Mode: Mordo's most powerful technique. He turns into a huge ape and goes apeshit.

Racial Abilities

 * Firbolg Magic: Mordo can cast Disguise Self and Detect Magic once per day.
 * Hidden Step: As a bonus action, Mordo can turn invisible until the start of his next turn.
 * Powerful Build: Mordo counts as a large creature for the purposes of carrying, dragging, pushing, etc.
 * Speech of Beast and Leaf: Mordo can communicate in a limited manner with plants and animals.

Spellcasting: Being a druid, Mordo can cast many different types of natural spells. Items 

Mordo is a notable hoarder and will pick up most things he finds.

Trivia

 * Despite being staunchly anti-capitalist before joining party one, Mordo shows an uncanny willingness to partake in free-market trading.
 * Even in a food-rich location, Mordo will go back to his roots and eat small rodents.
 * Mordo's bangs are the one thing he can't wildshape away.
 * Mordo cannot read cursive.
 * Mordo physically cannot pronounce Jongo's name, instead calling him Gongo Jonzie.
 * Mordo doesn't trust modern or arcane medicine. Instead, he uses herbal remedies. He has nearly died of 5 easily preventable diseases because of this.
 * Mordo is terrified of telepaths.
 * Mordo has never seen a dwarf. He's completely unsure if they exist.
 * Mordo's name means Murder in Swedish, Bite in Italian, and Pile in Basque.
 * Mordo's mole was the most powerful member of Party one.
 * Mordo is trans and there is simply nothing you can do about it.